Sculpted girl
3ds max, Mudbox, Photoshop October 2010
This is a character I've been working on for a couple of nights. She was first made as a lowpoly character in 3D Studio Max (around 4500 tris), then unwrapped properly, and then sculpted in Mudbox.
She is being made so that I can easily export her into real time game engines using normal maps, displacement maps, etc.
She is pretty much done, but will probably get a few tweaks here and there. I will update this image here if there are any substantial changes.